
Downwards Bound
Game made in 6 hours for the TriJam #333 edition (3 hours for each part)!
- Trijam #333 Part 1
- Trijam #333 Part 2
SUMMARY
You've "volunteered" the explore an infinitely deep mine. The lower you go - the higher your score. As you head lower, reality seems to shift - you'll have to dodge spikes, tentacles, and more!
CONTROLS
- Left Arrow | A -> Walk Left
- Right Arrow | D -> Walk Right
- Up Arrow | W | Space -> Jump
- U - Dash Up
- H - Dash Left
- K - Dash Right
- J - Dash Down
Note - Dashing costs 30 score!
CREDITS
Except for the below, everything (art, code, etc.) was created by myself (William Kilby).
- Cave Pallete - Ammo-8 by rvsp asap.
- Reality Shifted Cave Pallete - Berry Nebula by LostInIndigo.
- Cave Music - "Heavenly Loop" by isaiah658, licensed under CC0, via OpenGameArt - https://opengameart.org/content/heavenly-loop
- Teleport Sound - "Portal Sound" by IgnasD, licesned under CC0, via OpenGameArt - https://opengameart.org/content/portal-sound
| Status | Released |
| Platforms | HTML5 |
| Author | BKDev |
| Genre | Platformer |
| Made with | Unity |
| Tags | Creepy, Pixel Art, Procedural Generation, Singleplayer, Sprites, Unity |

Comments
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I managed 213m before getting trapped in a canyon. Generating a cave where you can't get stuck sounds like a fun problem :)
I like the new teleport function! My best is 562m this time.
Great job getting the procedural generation working in just 3 hours!