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Forced to Win
Game made for the TriJam #311 GameJam!
SUMMARY
You've been put into a world where the narrator really wants you to win. Don't learn from your mistakes - repeat them! Your real goal? Fustrate the narrator until he finally gives up!
CONTROLS
- Left Arrow | A -> Walk Left
- Right Arrow | D -> Walk Right
- Up Arrow | W | Space -> Jump
GAME GUIDE
The below is how to get through every level - massive spoilers!
Level 1
Jump into the lava in front of you!
Level 2
The same - Jump into the lava in front of you!
Level 3
The lava has been moved - jump into the new spot!
Level 4
Go to the platform on the top left of the door and accelerate across to jump over it. Go through the vent near the right of the screen... then jump into the lava!
Level 5
Collect the keys. The door will now open, jump into the lava!
Level 6
Do the same as before, but now avoiding the extra exits! Then... you get the idea.
Level 7
Exit the level by passing through the left corridor!
CREDITS
Except for the below, everything (art, code, voice-over, etc.) was created by myself (William Kilby).
- Menu Music - "Daydream" by Adiutorium, licensed under CC0.0, via OpenGameArt (https://opengameart.org/content/daydream)
- Game Music - "Orchestra Loop" by Brandon Morris, licensed under OGA-BY 3.0, via OpenGameArt (https://opengameart.org/content/orchestra-loop)
- Font - "Digital Disco" by Jeti, licensed under CC BY 4.0, via DaFont (https://www.dafont.com/digital-disco.font)
- Palette - "Endesga 32" by ENDESGA
DevNote: This was a really enjoyable challenge. Thanks to the hosts for running the GameJam! Pretty happy with what I made in ~3.5 hours. Thank you to anyone who plays!
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Author | BKDev |
Genre | Platformer, Puzzle |
Made with | Unity |
Tags | 16-bit, Comedy, Short, Singleplayer |
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